SDL3 module

SDL_UpdateYUVTexture

procedureforeignextension6 overloadsSource
SDL_UpdateYUVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    Uplane: *Uint8,
    Upitch: s32,
    Vplane: *Uint8,
    Vpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
Uplane: *Uint8
Upitch: s32
Vplane: *Uint8
Vpitch: s32

Returns

bool
SDL_UpdateYUVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    Uplane: *Uint8,
    Upitch: s32,
    Vplane: *Uint8,
    Vpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
Uplane: *Uint8
Upitch: s32
Vplane: *Uint8
Vpitch: s32

Returns

bool
SDL_UpdateYUVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    Uplane: *Uint8,
    Upitch: s32,
    Vplane: *Uint8,
    Vpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
Uplane: *Uint8
Upitch: s32
Vplane: *Uint8
Vpitch: s32

Returns

bool
SDL_UpdateYUVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    Uplane: *Uint8,
    Upitch: s32,
    Vplane: *Uint8,
    Vpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
Uplane: *Uint8
Upitch: s32
Vplane: *Uint8
Vpitch: s32

Returns

bool
SDL_UpdateYUVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    Uplane: *Uint8,
    Upitch: s32,
    Vplane: *Uint8,
    Vpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
Uplane: *Uint8
Upitch: s32
Vplane: *Uint8
Vpitch: s32

Returns

bool
SDL_UpdateYUVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    Uplane: *Uint8,
    Upitch: s32,
    Vplane: *Uint8,
    Vpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
Uplane: *Uint8
Upitch: s32
Vplane: *Uint8
Vpitch: s32

Returns

bool

See also