SDL3 module

SDL_UpdateNVTexture

procedureforeignextension6 overloadsSource
SDL_UpdateNVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    UVplane: *Uint8,
    UVpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
UVplane: *Uint8
UVpitch: s32

Returns

bool
SDL_UpdateNVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    UVplane: *Uint8,
    UVpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
UVplane: *Uint8
UVpitch: s32

Returns

bool
SDL_UpdateNVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    UVplane: *Uint8,
    UVpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
UVplane: *Uint8
UVpitch: s32

Returns

bool
SDL_UpdateNVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    UVplane: *Uint8,
    UVpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
UVplane: *Uint8
UVpitch: s32

Returns

bool
SDL_UpdateNVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    UVplane: *Uint8,
    UVpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
UVplane: *Uint8
UVpitch: s32

Returns

bool
SDL_UpdateNVTexture :: (
    texture: *SDL_Texture,
    rect: *SDL_Rect,
    Yplane: *Uint8,
    Ypitch: s32,
    UVplane: *Uint8,
    UVpitch: s32
) -> bool #foreign

Parameters

texture: *SDL_Texture
rect: *SDL_Rect
Yplane: *Uint8
Ypitch: s32
UVplane: *Uint8
UVpitch: s32

Returns

bool

See also