Jacket
Search the docs
/
API
Tools
Playground
main
SDL module
← SDL
Declarations
SDL_JoystickOpen
SDL_JoystickUpdate
SDL_LockAudio
SDL_LockAudioDevice
SDL_LockTexture
SDL_MaximizeWindow
SDL_MinimizeWindow
SDL_MixAudio
SDL_MixAudioFormat
SDL_NewAudioStream
SDL_NumJoysticks
SDL_OpenAudio
SDL_OpenAudioDevice
SDL_PauseAudio
SDL_PauseAudioDevice
SDL_PeepEvents
SDL_PollEvent
SDL_PumpEvents
SDL_PushEvent
SDL_QueryTexture
SDL_QueueAudio
SDL_Quit
SDL_QuitSubSystem
SDL_RaiseWindow
SDL_RenderClear
SDL_RenderCopy
SDL_RenderCopyEx
SDL_RenderDrawLine
SDL_RenderDrawLines
SDL_RenderDrawPoint
SDL_RenderDrawPoints
SDL_RenderDrawRect
SDL_RenderDrawRects
SDL_RenderFillRect
SDL_RenderFillRects
SDL_RenderGetClipRect
SDL_RenderGetIntegerScale
SDL_RenderGetLogicalSize
SDL_RenderGetMetalCommandEncoder
SDL_RenderGetMetalLayer
On this page
See also
std
/
SDL
/
SDL_QueueAudio
SDL_QueueAudio
procedure
foreign
Source
SDL_QueueAudio
:: (dev:
SDL_AudioDeviceID
, data: *
void
, len:
u32
) ->
s32
#foreign
Parameters
dev
:
SDL_AudioDeviceID
data
:
*
void
len
:
u32
Returns
s32
See also
SDL_PushEvent
SDL_QueryTexture
SDL_Quit
SDL_QuitSubSystem