SDL_RenderCopyEx :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_Rect,
dstrect: *SDL_Rect,
angle: float64,
center: *SDL_Point,
flip: SDL_RendererFlip
) -> s32 #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_Rect
- dstrect: *SDL_Rect
- angle: float64
- center: *SDL_Point
- flip: SDL_RendererFlip
Returns
- s32