SDL_RenderReadPixels :: (
renderer: *SDL_Renderer,
rect: *SDL_Rect,
format: u32,
pixels: *void,
pitch: s32
) -> s32 #foreign
Parameters
- renderer: *SDL_Renderer
- rect: *SDL_Rect
- format: u32
- pixels: *void
- pitch: s32
Returns
- s32
SDL_RenderReadPixels :: (
renderer: *SDL_Renderer,
rect: *SDL_Rect,
format: u32,
pixels: *void,
pitch: s32
) -> s32 #foreign