Fields
- GetDesc: #type (this: *ID3D11ShaderReflectionConstantBuffer, pDesc: *D3D11_SHADER_BUFFER_DESC) -> HRESULT #cpp_method
- GetVariableByIndex: #type (this: *ID3D11ShaderReflectionConstantBuffer, Index: u32) -> *ID3D11ShaderReflectionVariable #cpp_method
- GetVariableByName: #type (this: *ID3D11ShaderReflectionConstantBuffer, Name: *u8) -> *ID3D11ShaderReflectionVariable #cpp_method