Fields
- GetDesc: #type (this: *ID3D11ShaderReflectionVariable, pDesc: *D3D11_SHADER_VARIABLE_DESC) -> HRESULT #cpp_method
- GetType: #type (this: *ID3D11ShaderReflectionVariable) -> *ID3D11ShaderReflectionType #cpp_method
- GetBuffer: #type (this: *ID3D11ShaderReflectionVariable) -> *ID3D11ShaderReflectionConstantBuffer #cpp_method
- GetInterfaceSlot: #type (this: *ID3D11ShaderReflectionVariable, uArrayIndex: u32) -> u32 #cpp_method