Fields
- vtable: IUnknown_VTable
- GetDesc: #type (this: *ID3D11ShaderReflection, pDesc: *D3D11_SHADER_DESC) -> HRESULT #cpp_method
- GetConstantBufferByIndex: #type (this: *ID3D11ShaderReflection, Index: u32) -> *ID3D11ShaderReflectionConstantBuffer #cpp_method
- GetConstantBufferByName: #type (this: *ID3D11ShaderReflection, Name: *u8) -> *ID3D11ShaderReflectionConstantBuffer #cpp_method
- GetResourceBindingDesc: #type (this: *ID3D11ShaderReflection, ResourceIndex: u32, pDesc: *D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT #cpp_method
- GetInputParameterDesc: #type (this: *ID3D11ShaderReflection, ParameterIndex: u32, pDesc: *D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT #cpp_method
- GetOutputParameterDesc: #type (this: *ID3D11ShaderReflection, ParameterIndex: u32, pDesc: *D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT #cpp_method
- GetPatchConstantParameterDesc: #type (this: *ID3D11ShaderReflection, ParameterIndex: u32, pDesc: *D3D11_SIGNATURE_PARAMETER_DESC) -> HRESULT #cpp_method
- GetVariableByName: #type (this: *ID3D11ShaderReflection, Name: *u8) -> *ID3D11ShaderReflectionVariable #cpp_method
- GetResourceBindingDescByName: #type (this: *ID3D11ShaderReflection, Name: *u8, pDesc: *D3D11_SHADER_INPUT_BIND_DESC) -> HRESULT #cpp_method
- GetMovInstructionCount: #type (this: *ID3D11ShaderReflection) -> u32 #cpp_method
- GetMovcInstructionCount: #type (this: *ID3D11ShaderReflection) -> u32 #cpp_method
- GetConversionInstructionCount: #type (this: *ID3D11ShaderReflection) -> u32 #cpp_method
- GetBitwiseInstructionCount: #type (this: *ID3D11ShaderReflection) -> u32 #cpp_method
- GetGSInputPrimitive: #type (this: *ID3D11ShaderReflection) -> D3D_PRIMITIVE #cpp_method
- IsSampleFrequencyShader: #type (this: *ID3D11ShaderReflection) -> BOOL #cpp_method
- GetNumInterfaceSlots: #type (this: *ID3D11ShaderReflection) -> u32 #cpp_method
- GetMinFeatureLevel: #type (this: *ID3D11ShaderReflection, pLevel: *D3D_FEATURE_LEVEL) -> HRESULT #cpp_method
- GetThreadGroupSize: #type (this: *ID3D11ShaderReflection, pSizeX: *u32, pSizeY: *u32, pSizeZ: *u32) -> u32 #cpp_method
- GetRequiresFlags: #type (this: *ID3D11ShaderReflection) -> u64 #cpp_method