Fields
- GetDesc: #type (this: *ID3D11ShaderReflectionType, pDesc: *D3D11_SHADER_TYPE_DESC) -> HRESULT #cpp_method
- GetMemberTypeByIndex: #type (this: *ID3D11ShaderReflectionType, Index: u32) -> *ID3D11ShaderReflectionType #cpp_method
- GetMemberTypeByName: #type (this: *ID3D11ShaderReflectionType, Name: *u8) -> *ID3D11ShaderReflectionType #cpp_method
- GetMemberTypeName: #type (this: *ID3D11ShaderReflectionType, Index: u32) -> *u8 #cpp_method
- IsEqual: #type (this: *ID3D11ShaderReflectionType, pType: *ID3D11ShaderReflectionType) -> HRESULT #cpp_method
- GetSubType: #type (this: *ID3D11ShaderReflectionType) -> *ID3D11ShaderReflectionType #cpp_method
- GetBaseClass: #type (this: *ID3D11ShaderReflectionType) -> *ID3D11ShaderReflectionType #cpp_method
- GetNumInterfaces: #type (this: *ID3D11ShaderReflectionType) -> u32 #cpp_method
- GetInterfaceByIndex: #type (this: *ID3D11ShaderReflectionType, uIndex: u32) -> *ID3D11ShaderReflectionType #cpp_method
- IsOfType: #type (this: *ID3D11ShaderReflectionType, pType: *ID3D11ShaderReflectionType) -> HRESULT #cpp_method
- ImplementsInterface: #type (this: *ID3D11ShaderReflectionType, pBase: *ID3D11ShaderReflectionType) -> HRESULT #cpp_method