d3d11 module

ID3D11ShaderReflectionType_VTable

structforeignSource

Fields

GetDesc: #type (this: *ID3D11ShaderReflectionType, pDesc: *D3D11_SHADER_TYPE_DESC) -> HRESULT #cpp_method
GetMemberTypeByIndex: #type (this: *ID3D11ShaderReflectionType, Index: u32) -> *ID3D11ShaderReflectionType #cpp_method
GetMemberTypeByName: #type (this: *ID3D11ShaderReflectionType, Name: *u8) -> *ID3D11ShaderReflectionType #cpp_method
GetMemberTypeName: #type (this: *ID3D11ShaderReflectionType, Index: u32) -> *u8 #cpp_method
IsEqual: #type (this: *ID3D11ShaderReflectionType, pType: *ID3D11ShaderReflectionType) -> HRESULT #cpp_method
GetSubType: #type (this: *ID3D11ShaderReflectionType) -> *ID3D11ShaderReflectionType #cpp_method
GetBaseClass: #type (this: *ID3D11ShaderReflectionType) -> *ID3D11ShaderReflectionType #cpp_method
GetNumInterfaces: #type (this: *ID3D11ShaderReflectionType) -> u32 #cpp_method
GetInterfaceByIndex: #type (this: *ID3D11ShaderReflectionType, uIndex: u32) -> *ID3D11ShaderReflectionType #cpp_method
IsOfType: #type (this: *ID3D11ShaderReflectionType, pType: *ID3D11ShaderReflectionType) -> HRESULT #cpp_method
ImplementsInterface: #type (this: *ID3D11ShaderReflectionType, pBase: *ID3D11ShaderReflectionType) -> HRESULT #cpp_method

See also