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d3d12 module
← d3d12
Types
D3D12_FILTER
D3D12_FILTER_REDUCTION_TYPE
D3D12_FILTER_TYPE
D3D12_FORMAT_SUPPORT1
D3D12_FORMAT_SUPPORT2
D3D12_FUNCTION_DESC
D3D12_GENERIC_PROGRAM_DESC
D3D12_GLOBAL_BARRIER
D3D12_GLOBAL_ROOT_SIGNATURE
D3D12_GPU_BASED_VALIDATION_FLAGS
D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
D3D12_GPU_DESCRIPTOR_HANDLE
D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
D3D12_GPU_VIRTUAL_ADDRESS_RANGE
D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE
D3D12_GRAPHICS_PIPELINE_STATE_DESC
D3D12_GRAPHICS_STATES
D3D12_HEAP_DESC
D3D12_HEAP_FLAGS
D3D12_HEAP_PROPERTIES
D3D12_HEAP_SERIALIZATION_TIER
D3D12_HEAP_TYPE
D3D12_HIT_GROUP_DESC
D3D12_HIT_GROUP_TYPE
D3D12_HIT_KIND
D3D12_IB_STRIP_CUT_VALUE
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
D3D12_INDEX_BUFFER_VIEW
D3D12_INDIRECT_ARGUMENT_DESC
D3D12_INDIRECT_ARGUMENT_TYPE
D3D12_INFO_QUEUE_FILTER
D3D12_INFO_QUEUE_FILTER_DESC
D3D12_INPUT_CLASSIFICATION
D3D12_INPUT_ELEMENT_DESC
D3D12_INPUT_LAYOUT_DESC
D3D12_LIBRARY_DESC
D3D12_LIFETIME_STATE
D3D12_LINE_RASTERIZATION_MODE
D3D12_LOCAL_ROOT_SIGNATURE
On this page
Fields
See also
std
/
d3d12
/
D3D12_HEAP_PROPERTIES
D3D12_HEAP_PROPERTIES
struct
foreign
Source
Fields
Type
:
D3D12_HEAP_TYPE
CPUPageProperty
:
D3D12_CPU_PAGE_PROPERTY
MemoryPoolPreference
:
D3D12_MEMORY_POOL
CreationNodeMask
:
u32
VisibleNodeMask
:
u32
See also
D3D12_HEAP_DESC
D3D12_HEAP_FLAGS
D3D12_HEAP_SERIALIZATION_TIER
D3D12_HEAP_TYPE