- DRAW
- DRAW_INDEXED
- DISPATCH
- VERTEX_BUFFER_VIEW
- INDEX_BUFFER_VIEW
- CONSTANT
- CONSTANT_BUFFER_VIEW
- SHADER_RESOURCE_VIEW
- UNORDERED_ACCESS_VIEW
- DISPATCH_RAYS
- DISPATCH_MESH
- INCREMENTING_CONSTANT
- D3D12_INDIRECT_ARGUMENT_TYPE_DRAW
- D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED
- D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH
- D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW
- D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW
- D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT
- D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW
- D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW
- D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW
- D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS
- D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH
- D3D12_INDIRECT_ARGUMENT_TYPE_INCREMENTING_CONSTANT