d3d12 module
ID3D12CommandQueue_VTable
structforeignSource
Fields
- UpdateTileMappings: #type (this: *ID3D12CommandQueue, pResource: *ID3D12Resource, NumResourceRegions: u32, pResourceRegionStartCoordinates: *D3D12_TILED_RESOURCE_COORDINATE, pResourceRegionSizes: *D3D12_TILE_REGION_SIZE, pHeap: *ID3D12Heap, NumRanges: u32, pRangeFlags: *D3D12_TILE_RANGE_FLAGS, pHeapRangeStartOffsets: *u32, pRangeTileCounts: *u32, Flags: D3D12_TILE_MAPPING_FLAGS) -> void #cpp_method
- SetMarker: #type (this: *ID3D12CommandQueue, Metadata: u32, pData: *void, Size: u32) -> void #cpp_method
- BeginEvent: #type (this: *ID3D12CommandQueue, Metadata: u32, pData: *void, Size: u32) -> void #cpp_method
- GetTimestampFrequency: #type (this: *ID3D12CommandQueue, pFrequency: *u64) -> HRESULT #cpp_method
- GetClockCalibration: #type (this: *ID3D12CommandQueue, pGpuTimestamp: *u64, pCpuTimestamp: *u64) -> HRESULT #cpp_method