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d3d12 module
← d3d12
Types
D3D_SHADER_INPUT_TYPE
D3D_SHADER_MODEL
D3D_SHADER_VARIABLE_CLASS
D3D_SHADER_VARIABLE_FLAGS
D3D_SHADER_VARIABLE_TYPE
D3D_SRV_DIMENSION
D3D_TESSELLATOR_DOMAIN
D3D_TESSELLATOR_OUTPUT_PRIMITIVE
D3D_TESSELLATOR_PARTITIONING
ID3D12CommandAllocator
ID3D12CommandAllocator_VTable
ID3D12CommandList
ID3D12CommandList_VTable
ID3D12CommandQueue
ID3D12CommandQueue_VTable
ID3D12CommandSignature
ID3D12Debug
ID3D12Debug1
ID3D12Debug1_VTable
ID3D12Debug2
ID3D12Debug2_VTable
ID3D12Debug3
ID3D12Debug3_VTable
ID3D12Debug4
ID3D12Debug4_VTable
ID3D12Debug5
ID3D12Debug5_VTable
ID3D12Debug6
ID3D12Debug6_VTable
ID3D12Debug_VTable
ID3D12DebugCommandList
ID3D12DebugCommandList1
ID3D12DebugCommandList1_VTable
ID3D12DebugCommandList2
ID3D12DebugCommandList2_VTable
ID3D12DebugCommandList3
ID3D12DebugCommandList3_VTable
ID3D12DebugCommandList_VTable
ID3D12DebugCommandQueue
ID3D12DebugCommandQueue1
On this page
Fields
See also
std
/
d3d12
/
ID3D12Debug2_VTable
ID3D12Debug2_VTable
struct
foreign
Source
Fields
vtable
:
IUnknown_VTable
SetGPUBasedValidationFlags
:
#type (this: *
ID3D12Debug2
, Flags:
D3D12_GPU_BASED_VALIDATION_FLAGS
) ->
void
#cpp_method
See also
ID3D12Debug1_VTable
ID3D12Debug2
ID3D12Debug3
ID3D12Debug3_VTable