d3d12 module

ID3D12Debug3_VTable

structforeignSource

Fields

SetEnableGPUBasedValidation: #type (this: *ID3D12Debug3, Enable: BOOL) -> void #cpp_method
SetEnableSynchronizedCommandQueueValidation: #type (this: *ID3D12Debug3, Enable: BOOL) -> void #cpp_method
SetGPUBasedValidationFlags: #type (this: *ID3D12Debug3, Flags: D3D12_GPU_BASED_VALIDATION_FLAGS) -> void #cpp_method

See also