Fields
- vtable: ID3D12Debug_VTable
- SetEnableGPUBasedValidation: #type (this: *ID3D12Debug3, Enable: BOOL) -> void #cpp_method
- SetEnableSynchronizedCommandQueueValidation: #type (this: *ID3D12Debug3, Enable: BOOL) -> void #cpp_method
- SetGPUBasedValidationFlags: #type (this: *ID3D12Debug3, Flags: D3D12_GPU_BASED_VALIDATION_FLAGS) -> void #cpp_method