d3d12 module

ID3D12Debug1_VTable

structforeignSource

Fields

vtable: IUnknown_VTable
EnableDebugLayer: #type (this: *ID3D12Debug1) -> void #cpp_method
SetEnableGPUBasedValidation: #type (this: *ID3D12Debug1, Enable: BOOL) -> void #cpp_method
SetEnableSynchronizedCommandQueueValidation: #type (this: *ID3D12Debug1, Enable: BOOL) -> void #cpp_method

See also