ID3D12Device_CreateReservedResource :: (
this: *ID3D12Device,
pDesc: *D3D12_RESOURCE_DESC,
InitialState: D3D12_RESOURCE_STATES,
pOptimizedClearValue: *D3D12_CLEAR_VALUE,
riid: *IID,
ppvResource: **void
) -> HRESULT
Parameters
- this: *ID3D12Device
- pDesc: *D3D12_RESOURCE_DESC
- InitialState: D3D12_RESOURCE_STATES
- pOptimizedClearValue: *D3D12_CLEAR_VALUE
- riid: *IID
- ppvResource: **void
Returns
- HRESULT