ID3D12Device_CreateDepthStencilView :: (
this: *ID3D12Device,
pResource: *ID3D12Resource,
pDesc: *D3D12_DEPTH_STENCIL_VIEW_DESC,
DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
)
Parameters
- this: *ID3D12Device
- pResource: *ID3D12Resource
- pDesc: *D3D12_DEPTH_STENCIL_VIEW_DESC
- DestDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE