ID3D12Device_CreateCommittedResource :: (
this: *ID3D12Device,
pHeapProperties: *D3D12_HEAP_PROPERTIES,
HeapFlags: D3D12_HEAP_FLAGS,
pDesc: *D3D12_RESOURCE_DESC,
InitialResourceState: D3D12_RESOURCE_STATES,
pOptimizedClearValue: *D3D12_CLEAR_VALUE,
riidResource: *IID,
ppvResource: **void
) -> HRESULT
Parameters
- this: *ID3D12Device
- pHeapProperties: *D3D12_HEAP_PROPERTIES
- HeapFlags: D3D12_HEAP_FLAGS
- pDesc: *D3D12_RESOURCE_DESC
- InitialResourceState: D3D12_RESOURCE_STATES
- pOptimizedClearValue: *D3D12_CLEAR_VALUE
- riidResource: *IID
- ppvResource: **void
Returns
- HRESULT