ID3D12Device_CreateCommandList :: (
this: *ID3D12Device,
nodeMask: u32,
type: D3D12_COMMAND_LIST_TYPE,
pCommandAllocator: *ID3D12CommandAllocator,
pInitialState: *ID3D12PipelineState,
riid: *IID,
ppCommandList: **void
) -> HRESULT
Parameters
- this: *ID3D12Device
- nodeMask: u32
- type: D3D12_COMMAND_LIST_TYPE
- pCommandAllocator: *ID3D12CommandAllocator
- pInitialState: *ID3D12PipelineState
- riid: *IID
- ppCommandList: **void
Returns
- HRESULT