ID3D12FunctionReflection_GetResourceBindingDesc :: (
this: *ID3D12FunctionReflection,
ResourceIndex: u32,
pDesc: *D3D12_SHADER_INPUT_BIND_DESC
) -> HRESULT
Parameters
- this: *ID3D12FunctionReflection
- ResourceIndex: u32
- pDesc: *D3D12_SHADER_INPUT_BIND_DESC
Returns
- HRESULT