ID3D12GraphicsCommandList4_BeginRenderPass :: (
this: *ID3D12GraphicsCommandList4,
NumRenderTargets: u32,
pRenderTargets: *D3D12_RENDER_PASS_RENDER_TARGET_DESC,
pDepthStencil: *D3D12_RENDER_PASS_DEPTH_STENCIL_DESC,
Flags: D3D12_RENDER_PASS_FLAGS
)
Parameters
- this: *ID3D12GraphicsCommandList4
- NumRenderTargets: u32
- pRenderTargets: *D3D12_RENDER_PASS_RENDER_TARGET_DESC
- pDepthStencil: *D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
- Flags: D3D12_RENDER_PASS_FLAGS