d3d12 module

ID3D12GraphicsCommandList4_BeginRenderPass

proceduresince 0.31.0Source
ID3D12GraphicsCommandList4_BeginRenderPass :: (
    this: *ID3D12GraphicsCommandList4,
    NumRenderTargets: u32,
    pRenderTargets: *D3D12_RENDER_PASS_RENDER_TARGET_DESC,
    pDepthStencil: *D3D12_RENDER_PASS_DEPTH_STENCIL_DESC,
    Flags: D3D12_RENDER_PASS_FLAGS
)

Parameters

NumRenderTargets: u32

See also