ID3D12GraphicsCommandList1_OMSetDepthBounds :: (
this: *ID3D12GraphicsCommandList1,
Min: float,
Max: float
)
Parameters
- this: *ID3D12GraphicsCommandList1
- Min: float
- Max: float
ID3D12GraphicsCommandList1_OMSetDepthBounds :: (
this: *ID3D12GraphicsCommandList1,
Min: float,
Max: float
)