ID3D12ShaderReflection_GetResourceBindingDesc :: (
this: *ID3D12ShaderReflection,
ResourceIndex: u32,
pDesc: *D3D12_SHADER_INPUT_BIND_DESC
) -> HRESULT
Parameters
- this: *ID3D12ShaderReflection
- ResourceIndex: u32
- pDesc: *D3D12_SHADER_INPUT_BIND_DESC
Returns
- HRESULT