MOJOSHADER_glSetPixelShaderUniformF :: (
idx: u32,
data: *float32,
vec4count: u32
) -> void #foreign
Parameters
- idx: u32
- data: *float32
- vec4count: u32
Returns
- void
MOJOSHADER_glSetPixelShaderUniformF :: (
idx: u32,
data: *float32,
vec4count: u32
) -> void #foreign