Jacket
Search the docs
/
API
Tools
Playground
main
MojoShader module
← MojoShader
Procedures
MOJOSHADER_glAvailableProfiles
MOJOSHADER_glBestProfile
MOJOSHADER_glBindProgram
MOJOSHADER_glBindShaders
MOJOSHADER_glCompileShader
MOJOSHADER_glCreateContext
MOJOSHADER_glDeleteProgram
MOJOSHADER_glDeleteShader
MOJOSHADER_glDestroyContext
MOJOSHADER_glGetError
MOJOSHADER_glGetPixelShaderUniformB
MOJOSHADER_glGetPixelShaderUniformF
MOJOSHADER_glGetPixelShaderUniformI
MOJOSHADER_glGetShaderParseData
MOJOSHADER_glGetVertexAttribLocation
MOJOSHADER_glGetVertexShaderUniformB
MOJOSHADER_glGetVertexShaderUniformF
MOJOSHADER_glGetVertexShaderUniformI
MOJOSHADER_glLinkProgram
MOJOSHADER_glMakeContextCurrent
MOJOSHADER_glMaxUniforms
MOJOSHADER_glProgramReady
MOJOSHADER_glSetLegacyBumpMapEnv
MOJOSHADER_glSetPixelShaderUniformB
MOJOSHADER_glSetPixelShaderUniformF
MOJOSHADER_glSetPixelShaderUniformI
MOJOSHADER_glSetVertexAttribDivisor
MOJOSHADER_glSetVertexAttribute
MOJOSHADER_glSetVertexShaderUniformB
MOJOSHADER_glSetVertexShaderUniformF
MOJOSHADER_glSetVertexShaderUniformI
MOJOSHADER_maxShaderModel
MOJOSHADER_parse
MOJOSHADER_parseAst
MOJOSHADER_parsePreshader
MOJOSHADER_preprocess
MOJOSHADER_version
On this page
See also
std
/
MojoShader
/
MOJOSHADER_glMaxUniforms
MOJOSHADER_glMaxUniforms
procedure
foreign
Source
MOJOSHADER_glMaxUniforms
:: (shader_type: MOJOSHADER_shaderType) ->
s32
#foreign
Parameters
shader_type
:
MOJOSHADER_shaderType
Returns
s32
See also
MOJOSHADER_glLinkProgram
MOJOSHADER_glMakeContextCurrent
MOJOSHADER_glProgramReady
MOJOSHADER_glSetLegacyBumpMapEnv