Fields
- vtable: ID3D12Device_VTable
- CreatePipelineLibrary: #type (this: *ID3D12Device1, pLibraryBlob: *void, BlobLength: SIZE_T, riid: *IID, ppPipelineLibrary: **void) -> HRESULT #cpp_method
- SetEventOnMultipleFenceCompletion: #type (this: *ID3D12Device1, ppFences: **ID3D12Fence, pFenceValues: *u64, NumFences: u32, Flags: D3D12_MULTIPLE_FENCE_WAIT_FLAGS, hEvent: HANDLE) -> HRESULT #cpp_method
- SetResidencyPriority: #type (this: *ID3D12Device1, NumObjects: u32, ppObjects: **ID3D12Pageable, pPriorities: *D3D12_RESIDENCY_PRIORITY) -> HRESULT #cpp_method