Fields
- vtable: ID3D12DebugCommandQueue_VTable
- AssertResourceAccess: #type (this: *ID3D12DebugCommandQueue1, pResource: *ID3D12Resource, Subresource: u32, Access: D3D12_BARRIER_ACCESS) -> void #cpp_method
- AssertTextureLayout: #type (this: *ID3D12DebugCommandQueue1, pResource: *ID3D12Resource, Subresource: u32, Layout: D3D12_BARRIER_LAYOUT) -> void #cpp_method