d3d12 module

ID3D12Device10_VTable

structforeignSource

Fields

CreateCommittedResource3: #type (this: *ID3D12Device10, pHeapProperties: *D3D12_HEAP_PROPERTIES, HeapFlags: D3D12_HEAP_FLAGS, pDesc: *D3D12_RESOURCE_DESC1, InitialLayout: D3D12_BARRIER_LAYOUT, pOptimizedClearValue: *D3D12_CLEAR_VALUE, pProtectedSession: *ID3D12ProtectedResourceSession, NumCastableFormats: u32, pCastableFormats: *DXGI_FORMAT, riidResource: *IID, ppvResource: **void) -> HRESULT #cpp_method
CreatePlacedResource2: #type (this: *ID3D12Device10, pHeap: *ID3D12Heap, HeapOffset: u64, pDesc: *D3D12_RESOURCE_DESC1, InitialLayout: D3D12_BARRIER_LAYOUT, pOptimizedClearValue: *D3D12_CLEAR_VALUE, NumCastableFormats: u32, pCastableFormats: *DXGI_FORMAT, riid: *IID, ppvResource: **void) -> HRESULT #cpp_method
CreateReservedResource2: #type (this: *ID3D12Device10, pDesc: *D3D12_RESOURCE_DESC, InitialLayout: D3D12_BARRIER_LAYOUT, pOptimizedClearValue: *D3D12_CLEAR_VALUE, pProtectedSession: *ID3D12ProtectedResourceSession, NumCastableFormats: u32, pCastableFormats: *DXGI_FORMAT, riid: *IID, ppvResource: **void) -> HRESULT #cpp_method

See also