ID3D12GraphicsCommandList6_DispatchMesh :: (
this: *ID3D12GraphicsCommandList6,
ThreadGroupCountX: u32,
ThreadGroupCountY: u32,
ThreadGroupCountZ: u32
)
Parameters
- this: *ID3D12GraphicsCommandList6
- ThreadGroupCountX: u32
- ThreadGroupCountY: u32
- ThreadGroupCountZ: u32