SDL_CreateTexture :: (
renderer: *SDL_Renderer,
format: SDL_PixelFormat,
access: SDL_TextureAccess,
w: s32,
h: s32
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- format: SDL_PixelFormat
- access: SDL_TextureAccess
- w: s32
- h: s32
Returns
SDL_CreateTexture :: (
renderer: *SDL_Renderer,
format: SDL_PixelFormat,
access: SDL_TextureAccess,
w: s32,
h: s32
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- format: SDL_PixelFormat
- access: SDL_TextureAccess
- w: s32
- h: s32
Returns
SDL_CreateTexture :: (
renderer: *SDL_Renderer,
format: SDL_PixelFormat,
access: SDL_TextureAccess,
w: s32,
h: s32
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- format: SDL_PixelFormat
- access: SDL_TextureAccess
- w: s32
- h: s32
Returns
SDL_CreateTexture :: (
renderer: *SDL_Renderer,
format: SDL_PixelFormat,
access: SDL_TextureAccess,
w: s32,
h: s32
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- format: SDL_PixelFormat
- access: SDL_TextureAccess
- w: s32
- h: s32
Returns
SDL_CreateTexture :: (
renderer: *SDL_Renderer,
format: SDL_PixelFormat,
access: SDL_TextureAccess,
w: s32,
h: s32
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- format: SDL_PixelFormat
- access: SDL_TextureAccess
- w: s32
- h: s32
Returns
SDL_CreateTexture :: (
renderer: *SDL_Renderer,
format: SDL_PixelFormat,
access: SDL_TextureAccess,
w: s32,
h: s32
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- format: SDL_PixelFormat
- access: SDL_TextureAccess
- w: s32
- h: s32