SDL_SetGPURenderState :: (
renderer: *SDL_Renderer,
state: *SDL_GPURenderState
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- state: *SDL_GPURenderState
Returns
- bool
SDL_SetGPURenderState :: (
renderer: *SDL_Renderer,
state: *SDL_GPURenderState
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- state: *SDL_GPURenderState
Returns
- bool
SDL_SetGPURenderState :: (
renderer: *SDL_Renderer,
state: *SDL_GPURenderState
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- state: *SDL_GPURenderState
Returns
- bool
SDL_SetGPURenderState :: (
renderer: *SDL_Renderer,
state: *SDL_GPURenderState
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- state: *SDL_GPURenderState
Returns
- bool
SDL_SetGPURenderState :: (
renderer: *SDL_Renderer,
state: *SDL_GPURenderState
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- state: *SDL_GPURenderState
Returns
- bool
SDL_SetGPURenderState :: (
renderer: *SDL_Renderer,
state: *SDL_GPURenderState
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- state: *SDL_GPURenderState
Returns
- bool