SDL_CreateTextureFromSurface :: (
renderer: *SDL_Renderer,
surface: *SDL_Surface
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- surface: *SDL_Surface
Returns
SDL_CreateTextureFromSurface :: (
renderer: *SDL_Renderer,
surface: *SDL_Surface
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- surface: *SDL_Surface
Returns
SDL_CreateTextureFromSurface :: (
renderer: *SDL_Renderer,
surface: *SDL_Surface
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- surface: *SDL_Surface
Returns
SDL_CreateTextureFromSurface :: (
renderer: *SDL_Renderer,
surface: *SDL_Surface
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- surface: *SDL_Surface
Returns
SDL_CreateTextureFromSurface :: (
renderer: *SDL_Renderer,
surface: *SDL_Surface
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- surface: *SDL_Surface
Returns
SDL_CreateTextureFromSurface :: (
renderer: *SDL_Renderer,
surface: *SDL_Surface
) -> *SDL_Texture #foreign
Parameters
- renderer: *SDL_Renderer
- surface: *SDL_Surface