SDL_RenderTextureRotated :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
dstrect: *SDL_FRect,
angle: float64,
center: *SDL_FPoint,
flip: SDL_FlipMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- dstrect: *SDL_FRect
- angle: float64
- center: *SDL_FPoint
- flip: SDL_FlipMode
Returns
- bool
SDL_RenderTextureRotated :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
dstrect: *SDL_FRect,
angle: float64,
center: *SDL_FPoint,
flip: SDL_FlipMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- dstrect: *SDL_FRect
- angle: float64
- center: *SDL_FPoint
- flip: SDL_FlipMode
Returns
- bool
SDL_RenderTextureRotated :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
dstrect: *SDL_FRect,
angle: float64,
center: *SDL_FPoint,
flip: SDL_FlipMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- dstrect: *SDL_FRect
- angle: float64
- center: *SDL_FPoint
- flip: SDL_FlipMode
Returns
- bool
SDL_RenderTextureRotated :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
dstrect: *SDL_FRect,
angle: float64,
center: *SDL_FPoint,
flip: SDL_FlipMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- dstrect: *SDL_FRect
- angle: float64
- center: *SDL_FPoint
- flip: SDL_FlipMode
Returns
- bool
SDL_RenderTextureRotated :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
dstrect: *SDL_FRect,
angle: float64,
center: *SDL_FPoint,
flip: SDL_FlipMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- dstrect: *SDL_FRect
- angle: float64
- center: *SDL_FPoint
- flip: SDL_FlipMode
Returns
- bool
SDL_RenderTextureRotated :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
dstrect: *SDL_FRect,
angle: float64,
center: *SDL_FPoint,
flip: SDL_FlipMode
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- dstrect: *SDL_FRect
- angle: float64
- center: *SDL_FPoint
- flip: SDL_FlipMode
Returns
- bool