SDL3 module

SDL_RenderTextureRotated

procedureforeignextension6 overloadsSource
SDL_RenderTextureRotated :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    dstrect: *SDL_FRect,
    angle: float64,
    center: *SDL_FPoint,
    flip: SDL_FlipMode
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
dstrect: *SDL_FRect
angle: float64
center: *SDL_FPoint

Returns

bool
SDL_RenderTextureRotated :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    dstrect: *SDL_FRect,
    angle: float64,
    center: *SDL_FPoint,
    flip: SDL_FlipMode
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
dstrect: *SDL_FRect
angle: float64
center: *SDL_FPoint

Returns

bool
SDL_RenderTextureRotated :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    dstrect: *SDL_FRect,
    angle: float64,
    center: *SDL_FPoint,
    flip: SDL_FlipMode
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
dstrect: *SDL_FRect
angle: float64
center: *SDL_FPoint

Returns

bool
SDL_RenderTextureRotated :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    dstrect: *SDL_FRect,
    angle: float64,
    center: *SDL_FPoint,
    flip: SDL_FlipMode
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
dstrect: *SDL_FRect
angle: float64
center: *SDL_FPoint

Returns

bool
SDL_RenderTextureRotated :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    dstrect: *SDL_FRect,
    angle: float64,
    center: *SDL_FPoint,
    flip: SDL_FlipMode
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
dstrect: *SDL_FRect
angle: float64
center: *SDL_FPoint

Returns

bool
SDL_RenderTextureRotated :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    dstrect: *SDL_FRect,
    angle: float64,
    center: *SDL_FPoint,
    flip: SDL_FlipMode
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
dstrect: *SDL_FRect
angle: float64
center: *SDL_FPoint

Returns

bool

See also