SDL3 module

SDL_RenderTextureTiled

procedureforeignextension6 overloadsSource
SDL_RenderTextureTiled :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    scale: float32,
    dstrect: *SDL_FRect
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
scale: float32
dstrect: *SDL_FRect

Returns

bool
SDL_RenderTextureTiled :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    scale: float32,
    dstrect: *SDL_FRect
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
scale: float32
dstrect: *SDL_FRect

Returns

bool
SDL_RenderTextureTiled :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    scale: float32,
    dstrect: *SDL_FRect
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
scale: float32
dstrect: *SDL_FRect

Returns

bool
SDL_RenderTextureTiled :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    scale: float32,
    dstrect: *SDL_FRect
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
scale: float32
dstrect: *SDL_FRect

Returns

bool
SDL_RenderTextureTiled :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    scale: float32,
    dstrect: *SDL_FRect
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
scale: float32
dstrect: *SDL_FRect

Returns

bool
SDL_RenderTextureTiled :: (
    renderer: *SDL_Renderer,
    texture: *SDL_Texture,
    srcrect: *SDL_FRect,
    scale: float32,
    dstrect: *SDL_FRect
) -> bool #foreign

Parameters

renderer: *SDL_Renderer
texture: *SDL_Texture
srcrect: *SDL_FRect
scale: float32
dstrect: *SDL_FRect

Returns

bool

See also