SDL_RenderTextureTiled :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
scale: float32,
dstrect: *SDL_FRect
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- scale: float32
- dstrect: *SDL_FRect
Returns
- bool
SDL_RenderTextureTiled :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
scale: float32,
dstrect: *SDL_FRect
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- scale: float32
- dstrect: *SDL_FRect
Returns
- bool
SDL_RenderTextureTiled :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
scale: float32,
dstrect: *SDL_FRect
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- scale: float32
- dstrect: *SDL_FRect
Returns
- bool
SDL_RenderTextureTiled :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
scale: float32,
dstrect: *SDL_FRect
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- scale: float32
- dstrect: *SDL_FRect
Returns
- bool
SDL_RenderTextureTiled :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
scale: float32,
dstrect: *SDL_FRect
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- scale: float32
- dstrect: *SDL_FRect
Returns
- bool
SDL_RenderTextureTiled :: (
renderer: *SDL_Renderer,
texture: *SDL_Texture,
srcrect: *SDL_FRect,
scale: float32,
dstrect: *SDL_FRect
) -> bool #foreign
Parameters
- renderer: *SDL_Renderer
- texture: *SDL_Texture
- srcrect: *SDL_FRect
- scale: float32
- dstrect: *SDL_FRect
Returns
- bool