ID3D11DeviceContext_ClearRenderTargetView :: (
this: *ID3D11DeviceContext,
pRenderTargetView: *ID3D11RenderTargetView,
ColorRGBA: *[4] float
)
Parameters
- this: *ID3D11DeviceContext
- pRenderTargetView: *ID3D11RenderTargetView
- ColorRGBA: *[4] float