ID3D11DeviceContext_Draw :: (
this: *ID3D11DeviceContext,
VertexCount: u32,
StartVertexLocation: u32
)
Parameters
- this: *ID3D11DeviceContext
- VertexCount: u32
- StartVertexLocation: u32
ID3D11DeviceContext_Draw :: (
this: *ID3D11DeviceContext,
VertexCount: u32,
StartVertexLocation: u32
)