ID3D11DeviceContext_CSSetShader :: (
this: *ID3D11DeviceContext,
pComputeShader: *ID3D11ComputeShader,
ppClassInstances: **ID3D11ClassInstance,
NumClassInstances: u32
)
Parameters
- this: *ID3D11DeviceContext
- pComputeShader: *ID3D11ComputeShader
- ppClassInstances: **ID3D11ClassInstance
- NumClassInstances: u32