ID3D11DeviceContext_CSSetUnorderedAccessViews :: (
this: *ID3D11DeviceContext,
StartSlot: u32,
NumUAVs: u32,
ppUnorderedAccessViews: **ID3D11UnorderedAccessView,
pUAVInitialCounts: *u32
)
Parameters
- this: *ID3D11DeviceContext
- StartSlot: u32
- NumUAVs: u32
- ppUnorderedAccessViews: **ID3D11UnorderedAccessView
- pUAVInitialCounts: *u32