ID3D11DeviceContext_CSGetShader :: (
this: *ID3D11DeviceContext,
ppComputeShader: **ID3D11ComputeShader,
ppClassInstances: **ID3D11ClassInstance,
pNumClassInstances: *u32
)
Parameters
- this: *ID3D11DeviceContext
- ppComputeShader: **ID3D11ComputeShader
- ppClassInstances: **ID3D11ClassInstance
- pNumClassInstances: *u32