ID3D12DebugCommandQueue1_AssertResourceAccess :: (
this: *ID3D12DebugCommandQueue1,
pResource: *ID3D12Resource,
Subresource: u32,
Access: D3D12_BARRIER_ACCESS
)
Parameters
- this: *ID3D12DebugCommandQueue1
- pResource: *ID3D12Resource
- Subresource: u32
- Access: D3D12_BARRIER_ACCESS