ID3D12Device1_SetResidencyPriority :: (
this: *ID3D12Device1,
NumObjects: u32,
ppObjects: **ID3D12Pageable,
pPriorities: *D3D12_RESIDENCY_PRIORITY
) -> HRESULT
Parameters
- this: *ID3D12Device1
- NumObjects: u32
- ppObjects: **ID3D12Pageable
- pPriorities: *D3D12_RESIDENCY_PRIORITY
Returns
- HRESULT