ID3D12Device1_SetEventOnMultipleFenceCompletion :: (
this: *ID3D12Device1,
ppFences: **ID3D12Fence,
pFenceValues: *u64,
NumFences: u32,
Flags: D3D12_MULTIPLE_FENCE_WAIT_FLAGS,
hEvent: HANDLE
) -> HRESULT
Parameters
- this: *ID3D12Device1
- ppFences: **ID3D12Fence
- pFenceValues: *u64
- NumFences: u32
- hEvent: HANDLE
Returns
- HRESULT