ID3D12Device4_GetResourceAllocationInfo1 :: (
this: *ID3D12Device4,
visibleMask: u32,
numResourceDescs: u32,
pResourceDescs: *D3D12_RESOURCE_DESC,
pResourceAllocationInfo1: *D3D12_RESOURCE_ALLOCATION_INFO1
) -> D3D12_RESOURCE_ALLOCATION_INFO
Parameters
- this: *ID3D12Device4
- visibleMask: u32
- numResourceDescs: u32
- pResourceDescs: *D3D12_RESOURCE_DESC
- pResourceAllocationInfo1: *D3D12_RESOURCE_ALLOCATION_INFO1