ID3D12Device8_GetResourceAllocationInfo2 :: (
this: *ID3D12Device8,
visibleMask: u32,
numResourceDescs: u32,
pResourceDescs: *D3D12_RESOURCE_DESC1,
pResourceAllocationInfo1: *D3D12_RESOURCE_ALLOCATION_INFO1
) -> D3D12_RESOURCE_ALLOCATION_INFO
Parameters
- this: *ID3D12Device8
- visibleMask: u32
- numResourceDescs: u32
- pResourceDescs: *D3D12_RESOURCE_DESC1
- pResourceAllocationInfo1: *D3D12_RESOURCE_ALLOCATION_INFO1