ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView :: (
this: *ID3D12GraphicsCommandList,
RootParameterIndex: u32,
BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS
)
Parameters
- this: *ID3D12GraphicsCommandList
- RootParameterIndex: u32
- BufferLocation: D3D12_GPU_VIRTUAL_ADDRESS