ID3D12GraphicsCommandList_RSSetScissorRects :: (
this: *ID3D12GraphicsCommandList,
NumRects: u32,
pRects: *D3D12_RECT
)
Parameters
- this: *ID3D12GraphicsCommandList
- NumRects: u32
- pRects: *D3D12_RECT
ID3D12GraphicsCommandList_RSSetScissorRects :: (
this: *ID3D12GraphicsCommandList,
NumRects: u32,
pRects: *D3D12_RECT
)