Jacket
Search the docs
/
API
Tools
Playground
main
SDL3 module
← SDL3
Types
SDL_GPUComputePass
SDL_GPUComputePipeline
SDL_GPUComputePipelineCreateInfo
SDL_GPUCopyPass
SDL_GPUDepthStencilState
SDL_GPUDepthStencilTargetInfo
SDL_GPUDevice
SDL_GPUFence
SDL_GPUGraphicsPipeline
SDL_GPUGraphicsPipelineCreateInfo
SDL_GPUGraphicsPipelineTargetInfo
SDL_GPUIndexedIndirectDrawCommand
SDL_GPUIndirectDispatchCommand
SDL_GPUIndirectDrawCommand
SDL_GPUMultisampleState
SDL_GPURasterizerState
SDL_GPURenderPass
SDL_GPUSampler
SDL_GPUSamplerCreateInfo
SDL_GPUShader
SDL_GPUShaderCreateInfo
SDL_GPUStencilOpState
SDL_GPUStorageBufferReadWriteBinding
SDL_GPUStorageTextureReadWriteBinding
SDL_GPUTexture
SDL_GPUTextureCreateInfo
SDL_GPUTextureLocation
SDL_GPUTextureRegion
SDL_GPUTextureSamplerBinding
SDL_GPUTextureTransferInfo
SDL_GPUTransferBuffer
SDL_GPUTransferBufferCreateInfo
SDL_GPUTransferBufferLocation
SDL_GPUVertexAttribute
SDL_GPUVertexBufferDescription
SDL_GPUVertexInputState
SDL_GPUViewport
SDL_GPUVulkanOptions
SDL_AudioFormat
SDL_AudioSpec
On this page
Fields
See also
std
/
Extensions
/
SDL3
/
SDL_GPUShaderCreateInfo
SDL_GPUShaderCreateInfo
struct
foreign
extension
Source
Fields
code_size
:
u64
code
:
*
Uint8
entrypoint
:
*
u8
format
:
SDL_GPUShaderFormat
stage
:
SDL_GPUShaderStage
num_samplers
:
Uint32
num_storage_textures
:
Uint32
num_storage_buffers
:
Uint32
num_uniform_buffers
:
Uint32
props
:
SDL_PropertiesID
See also
SDL_GPUSamplerCreateInfo
SDL_GPUShader
SDL_GPUStencilOpState
SDL_GPUStorageBufferReadWriteBinding