SDL3 module

SDL_GPUGraphicsPipelineCreateInfo

structforeignextensionSource

Fields

vertex_shader: *SDL_GPUShader
fragment_shader: *SDL_GPUShader
vertex_input_state: SDL_GPUVertexInputState
primitive_type: SDL_GPUPrimitiveType
rasterizer_state: SDL_GPURasterizerState
multisample_state: SDL_GPUMultisampleState
depth_stencil_state: SDL_GPUDepthStencilState

See also