Jacket
Search the docs
/
API
Tools
Playground
main
SDL3 module
← SDL3
Types
SDL_GPUBufferLocation
SDL_GPUBufferRegion
SDL_GPUColorTargetBlendState
SDL_GPUColorTargetDescription
SDL_GPUColorTargetInfo
SDL_GPUCommandBuffer
SDL_GPUComputePass
SDL_GPUComputePipeline
SDL_GPUComputePipelineCreateInfo
SDL_GPUCopyPass
SDL_GPUDepthStencilState
SDL_GPUDepthStencilTargetInfo
SDL_GPUDevice
SDL_GPUFence
SDL_GPUGraphicsPipeline
SDL_GPUGraphicsPipelineCreateInfo
SDL_GPUGraphicsPipelineTargetInfo
SDL_GPUIndexedIndirectDrawCommand
SDL_GPUIndirectDispatchCommand
SDL_GPUIndirectDrawCommand
SDL_GPUMultisampleState
SDL_GPURasterizerState
SDL_GPURenderPass
SDL_GPUSampler
SDL_GPUSamplerCreateInfo
SDL_GPUShader
SDL_GPUShaderCreateInfo
SDL_GPUStencilOpState
SDL_GPUStorageBufferReadWriteBinding
SDL_GPUStorageTextureReadWriteBinding
SDL_GPUTexture
SDL_GPUTextureCreateInfo
SDL_GPUTextureLocation
SDL_GPUTextureRegion
SDL_GPUTextureSamplerBinding
SDL_GPUTextureTransferInfo
SDL_GPUTransferBuffer
SDL_GPUTransferBufferCreateInfo
SDL_GPUTransferBufferLocation
SDL_GPUVertexAttribute
On this page
Fields
See also
std
/
Extensions
/
SDL3
/
SDL_GPUMultisampleState
SDL_GPUMultisampleState
struct
foreign
extension
Source
Fields
sample_count
:
SDL_GPUSampleCount
sample_mask
:
Uint32
enable_mask
:
bool
enable_alpha_to_coverage
:
bool
padding2
:
Uint8
padding3
:
Uint8
See also
SDL_GPUIndirectDispatchCommand
SDL_GPUIndirectDrawCommand
SDL_GPURasterizerState
SDL_GPURenderPass