SDL3 module

SDL_GPUDepthStencilTargetInfo

structforeignextensionSource

Fields

texture: *SDL_GPUTexture
clear_depth: float32
load_op: SDL_GPULoadOp
store_op: SDL_GPUStoreOp
stencil_load_op: SDL_GPULoadOp
stencil_store_op: SDL_GPUStoreOp
cycle: bool
clear_stencil: Uint8
mip_level: Uint8
layer: Uint8

See also