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SDL3 module
← SDL3
Types
SDL_GPUTextureType
SDL_GPUTransferBufferUsage
SDL_GPUVertexElementFormat
SDL_GPUVertexInputRate
SDL_GPUBlitInfo
SDL_GPUBlitRegion
SDL_GPUBuffer
SDL_GPUBufferBinding
SDL_GPUBufferCreateInfo
SDL_GPUBufferLocation
SDL_GPUBufferRegion
SDL_GPUColorTargetBlendState
SDL_GPUColorTargetDescription
SDL_GPUColorTargetInfo
SDL_GPUCommandBuffer
SDL_GPUComputePass
SDL_GPUComputePipeline
SDL_GPUComputePipelineCreateInfo
SDL_GPUCopyPass
SDL_GPUDepthStencilState
SDL_GPUDepthStencilTargetInfo
SDL_GPUDevice
SDL_GPUFence
SDL_GPUGraphicsPipeline
SDL_GPUGraphicsPipelineCreateInfo
SDL_GPUGraphicsPipelineTargetInfo
SDL_GPUIndexedIndirectDrawCommand
SDL_GPUIndirectDispatchCommand
SDL_GPUIndirectDrawCommand
SDL_GPUMultisampleState
SDL_GPURasterizerState
SDL_GPURenderPass
SDL_GPUSampler
SDL_GPUSamplerCreateInfo
SDL_GPUShader
SDL_GPUShaderCreateInfo
SDL_GPUStencilOpState
SDL_GPUStorageBufferReadWriteBinding
SDL_GPUStorageTextureReadWriteBinding
SDL_GPUTexture
On this page
Fields
See also
std
/
Extensions
/
SDL3
/
SDL_GPUDepthStencilTargetInfo
SDL_GPUDepthStencilTargetInfo
struct
foreign
extension
Source
Fields
texture
:
*
SDL_GPUTexture
clear_depth
:
float32
load_op
:
SDL_GPULoadOp
store_op
:
SDL_GPUStoreOp
stencil_load_op
:
SDL_GPULoadOp
stencil_store_op
:
SDL_GPUStoreOp
cycle
:
bool
clear_stencil
:
Uint8
mip_level
:
Uint8
layer
:
Uint8
See also
SDL_GPUCopyPass
SDL_GPUDepthStencilState
SDL_GPUDevice
SDL_GPUFence